![]() ![]() If I send the files to my testing computer, or if I attempt to run the program in HTML5 inside Godot, the database loads (that is, the console reports that it has successfully opened "user://databasename"), but cannot open the relevant table. This step was sufficient to let the program run on my machine, when exported as a Windows. On _ready in the main scene, the database is copied from res:// to user://. The database's intended functionality is read-only. I have created a CYOA-like game that stores paragraphs and choices in a. ![]() However, it fails on other (Windows) machines, and fails on HTML5 even inside the Godot app. The solutions I have found by searching have got the program running fine when exporting and running on my (Windows) machine. I am using 2Shady4Us godot-sqlite plugin and have encountered an interesting variant of what seems to be quite a common problem. So the real problem is why files aren't copying to the right places. db file exists inside %APPDATA%/Godot/app_userdata/, but not when it does not. Edit 2: It looks like this is caused by a problem with my file paths. ![]()
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